Gamedev
Devlog #01: Making Fish Swim
How I went from fish bumping into walls to smooth, natural swimming behavior in Godot - through trial and error and eventually using navigation agents.
Game DevelopmentGodotGDScript
7 minutes
Here I write about my experiences, learnings and thoughts on frontend engineering, patterns, and other topics related to my personal journey.
How I went from fish bumping into walls to smooth, natural swimming behavior in Godot - through trial and error and eventually using navigation agents.
7 minutes
The old site felt rushed. Time for something that actually fits.
3 minutes
How AI transformed my coding workflow and reignited my love for learning. From debugging struggles to becoming a better developer with AI as my sparring partner.
6 minutes
Candid update on overcoming burnout, building Cardia (self-hosted health tracker), and exploring game development. Real talk about side projects.
3 minutes